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Jaruzel.com
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SMOG32 OverviewThe SMOG in SMOG32 stands for Small Multiplayer Online Game. I'm bringing this page back online to be a thorn in my side, so that I don't drop the ball. :) Chat about this project in the SMOG32_Forum.SMOG32 will be my attempt at a 3D graphical online RPG . It will suport a low-ish level of simultaneous players ( less than 200?), and will use an off-the-shelf 3D engine as well as my own code for the game mechanics, both server and client-side. A lot of the concepts have been proven during the development of my text based mud server, MUD32. This page is collection of my current design thoughts and is a work in progress. Client Design Use either Truevision 3D or 3D State for the 3d engine. Use VB.Net for the Game Mechanics, including GUI, Avatar Movement, Network data. Use standard model file format. 3ds? md3? x?Server Design Use VB.Net for the server AI. Support up to 200 consecutive players. Manage a persisent world. No Game resets, even if the server reboots. In game Chat system (offload to in house IRC server?)Game Design Several Avatar Models to choose from Large combination of clothing/face/hair styles Support for both outside terrain and indoor locations Basic AI for in game characters. Support for Trading. Support for in game economy. Basic PvP as standard. Basic PvNP as standard. Support for player designed models/skins. Use Basic Role Playing Rules to keep it simple (thanks Greblord!)Related Pages: SMOG32_Forum, MUD32 |