SMOG32 Overview The SMOG in SMOG32 stands for Small Multiplayer Online Game.
SMOG32 will be my attempt at a 3D graphical online RPG . It will suport a low-ish level of simultaneous players ( less than 200?), and will use an off-the-shelf 3D engine as well as my own code for the game mechanics, both server and client-side.
A lot of the concepts have been proven during the development of my text based mud server, MUD32.
Detailed Design For detailed design notes, please see this page.
Overview Client Design # Use either Truevision 3D or 3D State for the 3d engine. # Use VB.Net for the Game Mechanics, including GUI, Avatar Movement, Network data. # Use standard model file format. 3ds? md3? x?
Server Design # Use VB.Net for the server AI. # Support up to 200 consecutive players. # Manage a persisent world. # No Game resets, even if the server reboots. # In game Chat system (offload to in house IRC server?)
Game Design # Several Avatar Models to choose from # Large combination of clothing/face/hair styles # Support for both outside terrain and indoor locations # Basic AI for in game characters. # Support for Trading. # Support for in game economy. # Basic PvP as standard. # Basic PvNP as standard. # Support for player designed models/skins. # Use Basic Role Playing Rules to keep it simple (thanks Greblord!)
Related Pages: MUD32, SMOG32_Detailed
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